All Warhammer 3 Lord Defeat Traits [89/89] for Immortal Empires
Table of Contents
This page is a complete list of all Legendary Lord defeat traits in Total War: Warhammer III's Immortal Empires campaign. Whenever one of your lords defeats a Legendary Lord in battle, they will earn the defeat trait associated with that Legendary Lord.
These traits have a variety of effects, and can buff your lord in WH3, their army or even your entire faction. Factionwide effects can be stacked by getting the same trait on multiple lords in Immortal Empires, for example you can repeatedly defeat Repanse de Lyonesse on several different lords to increase your research rate, which is a good strategy when playing as the Tomb Kings, who have very long research times normally and depend on certain technologies to increase their army capacity.
Beastmen
The bulk of Beastmen war herds are focused on outmaneuvering their enemies while remaining unseen, with fast moving infantry that can stalk (remain hidden in any terrain while moving), however they also have some heavy hitting monstrous units at their disposal, such as minotaurs and the vile jabberslythes.
None of their defeat traits are super powerful, but you might find Khazrak's defeat trait helpful if you are fighting against ambush-heavy factions (especially Skaven).
Khazrak the One-Eye
Beastscourge
- Ambush Defense Chance: +20% (Lord's Army)
- Chance of intercepting an army using the Underway, beast-paths or Worldroots: +20% (Lord's Army)
Malagor the Dark Omen
Crowreaver
- Leadership +4 when fighting against Beastmen (Lord's Army)
- Melee Attack +10 When fighting against Beastmen (Lord Only)
Morghur the Shadowgave
Skullslasher
- Missile Resistance: +15% (Lord Only)
Taurox the Brass Bull
Brass Bull, Glass Jaw
- Armor Piercing Weapon Damage: +20 (Lord Only)
- Charge Bonus: +15% (Lord Only)
Bretonnia
Bretonnia boasts the best heavy cavalry in Warhammer 3, including the very dangerous Grail Guardians and Royal Hippogryph Knights. Their infantry is by comparison pretty weak, but they can make up for it with Paladins, strong melee heroes who can shore up their ranks.
The most useful trait from Bretonnia is normally Repanse's trait, which makes your research faster. You can farm the trait on multiple lords to increase the effect.
Alberic de Bordeleaux
Hammer and Anvil
- Melee Attack: +15 when fighting at sea (Lord Only)
Louen Leoncoeur
Kingslayer
- Charge Bonus: +10 (Lord Only)
- Recruitment Cost: -20% for Cavalry Units (Lord's Army)
Traitor
This trait is only obtained by defeating Louen Leoncoeur when playing as another Bretonnian faction
- Chivalry: -5 per turn (Faction)
- Weapon Strength: +20% (Lord Only)
- Upkeep: +10% for all units (Lord's Army)
Repanse de Lyonesse
End of an Errant
- Growth: +5 (local province)
- Double experience gain for units when fighting against Bretonnia (All units in lord's army)
- Research Rate: +5% (factionwide)
The Fay Enchantress
Witchfinder General
- Casualty Replenishment Rate: +10% (Lord's Army)
Chaos Dwarfs
The Chaos Dwarfs are long seperatated from their other Dwarfen kin, having given themselves over to the minor Chaos God Hashut. They are masterful engineers and can also call upon magic and some daemonic units in battle.
Astragoth Ironhand
Astragone
- Effect Duration: +10% for Lores of Hashut, Death, Fire and Metal spells (Lord Only)
- Effect Range: +10% for Lores of Hashut, Death, Fire and Metal spells (Lord Only)
- Spell Resistance: +15% (Lord Only)
Drazhoath the Ashen
De-Towered
- Income from Settlement Buildings: +10% (factionwide when on map)
- Missile Resistance: +15% (Lord Only)
Zhatan the Black
Laboured
- Magic item Drop Chance: +40% (Lord's Army)
- Range: +15% for artillery units (Lord's Army)
Daemons of Chaos
Daemons of Chaos is a Chaos Undivided race, that can call upon units from all four Chaos Gods, giving them a vast and dangerous roster.
The Daemon Prince
Slayer of the God-Slayer
- Diplomatic Relations: +20 with Kislev (Faction, can be stacked by getting the trait on multiple Lords)
- Attrition: -50% casualties suffered from all attrition (Lord's Army)
Dark Elves
The Dark Elves are mainly centered around highly aggressive melee play, with fast moving and hard hitting infantry units. However they also have very powerful armor piercing crossbowmen, especially the Shades who can very quickly take care of most units in the game, if they stray too close.
None of the Dark Elf defeat traits are especially powerful, but you might want to get Hellebron's trait if you just want to make your lord better at dishing out melee damage.
Crone Hellebron
The Day After
- Armor-Piercing Weapon Damage: +20
- Melee Attack: +5
Lokhir Fellheart
Black Ark Down
- Immune to Storm and Reef attrition (Lord's Army)
Malekith
Immortal Unbeloved
- Income from Raiding: +10% (Lord's Army)
- Passive ability: Frenzy (Lord Only)
Malus Darkblade
Malus in Underworld
- Armor-Piercing weapon damage: +30 (Lord Only)
Morathi
Hagbutcher
- Hero action cost: -10% (all heroes)
- Hero self-defence: +10% chance of wounding aggressors (Heroes in local province)
Rakarth
Beastmaster of None
- Bonus vs large: +8 (Lord Only)
- Leadership: -5 for enemy monstrous units (local enemy armies)
Dwarfs
The Dwarfs favour a defensive style of warfare, as their small stature and heavy armor prevents them from moving around quickly. Their frontline infantry can hold the line longer than pretty much anyone else, buying time for their supremely powerful artillery units to smash their enemies to a pulp.
Thorgrim's trait is very good for increasing your research rate (even better than Repanse's trait).
Belegar Ironhammer
Kinghammer
- Leadership: +4 during subterranean intercept battles
- Melee attack: +10 during subterranean intercept battles
Grombrindal - The White Dwarf
Beardhammer
- Attribute: Causes terror when fighting against dwarfs (Lord Only)
Thorek Ironbrow
Old Grumpslayer
- Magic Item drop chance: +15% (Lord Only)
- Armor-Piercing weapon damage: +3 (Lord's Army)
Thorgrim Grudgebearer
Grudgekiller
- Construction cost: -10% for all buildings (local province)
- Research rate: +10% (factionwide)
Ungrim Ironfist
Slayer King Slayer
- Melee Attack: +5 (Lord Only)
- Spell Resistance: +5% (Lord Only)
- Missile Resistance: +5% (Lord Only)
Grand Cathay
Cathay's playstyle is not too dissimilar to that of the Dwarfs, as they also field strong defensive infantry and devastating artillery. However they can also mix things up with some cavalry units, and the huge Terracotta sentinels.
Both of the Cathay defeat traits provide defensive buffs to your entire army.
Miao Ying
Very Cold, Still Aloof
- Attribute: Expert Charge Defence (Lord Only)
- Melee Defence: +3 (Lord's Army)
Zhao Ming
Merciless to Ming
- Magic item drop chance: +10% (Lord Only)
- Armor: +5 (Lord's Army)
Greenskins
Greenskins can play differently on the battlefield depending on if their army is made up of Orcs, Goblins or an even mix of both. Orcs simply like to charge in and hit the enemy as hard as possible, whereas Goblins tend to favour a more sneaky and less direct approach.
There are a lot of good traits in here - you might want to get Wurrzag's trait to improve your lord's physical resistance (useful for "one-man doomstacks"), or Skarsnik's to make your army highly adept at setting up and avoiding ambushes.
Azhag the Slaughterer
Greenskinner
- Spell Resistance: +30% (Lord Only)
Grimgor Ironhide
Hidestriker
- Armor-Piercing Weapon Damage: +20 (Lord Only)
- Armor: +10 (Lord Only)
Grom the Paunch
Weightwatcher
- Diplomatic Relations: +10 with High Elves (Faction, can be stacked multiple times by defeating Grom with several lords)
- Attribute: Causes Terror when fighting against Greenskins (Lord's Army)
Skarsnik
Sneakysmiter
- Ambush Success Chance: +20% (Lord's Army)
- Ambush Defence Chance: +20% (Lord's Army)
Wurrzag da Great Green Prophet
Great Green Killer
- Physical Resistance: +10% (Lord Only)
High Elves
The High Elves have a fairly balanced roster, with good spearmen, decent cavalry options and a selection of powerful dragons. Their main strength are their archers, who have very high range and even their basic tier 1 archers do pretty high damage.
Tyrion's trait is decent if you have a melee focused army, but none of the High Elf traits are especially strong.
Alarielle the Radiant
Neverqueen
- Control: +4 (Local Province)
- Chance of Winds of Magic increasing in strength when changing: +5% (local region)
- Growth: +10 (Local Province)
Alith Anar
Shadow's Fall
- Hero action cost: -15% (local region)
- Hero action success chance: +10% (local region)
Eltharion the Grim
Mistpiercer
- Missile Resistance: +10% (Lord only)
- Attribute: Charge Defence vs Large (Lord only)
Imrik
Dragonslayer
- Bonus vs Large: +10 (Lord only)
- Fire Resistance: +25% (Lord only)
Teclis
Ruin Unrestrained
- Winds of Magic power reserve change: +10 when increasing (Lord's Army)
Tyrion
Ulthuan Undefended
- Melee Attack: +2 (Lord's Army)
- Recruit Rank: +1 for all units (Lord's Army)
Khorne
Khorne abhors magic, and his armies are mainly focused on dealing crushing damage in melee. There is only one Khorne defeat trait at the moment, and its effects reflect this strategy.
Skarbrand
Bloodquencher
- Charge Bonus: +5 (Lord's Army)
- Weapon Strength: +8% (Lord's Army)
Kislev
Kislev is a very versatile faction, with their infantry trained to be skilled in both melee and ranged combat.
None of their defeat traits are especially powerful, but you may find Kostaltyn or Boris' traits useful if you have leadership problems in your army.
Boris Ursus
Red Dead
- Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Lord's Army)
Kostaltyn
Faith-Breaker
- Leadership: +6 when in own territory (Lord's Army)
- Enables Flaming Attacks (Lord only)
Tzarina Katarin
Ice Lode Crusher
- Enables Frostbite Attacks (Lord only)
- Attribute: Causes Terror when fighting against Kislev (Lord only)
Lizardmen
The Lizardmen's most powerful units are their monsters, as their roster boasts a large selection of dinosaurs which can devastate enemies both in melee and at range.
Nakai's trait is really useful for making your lord a better fighter.
Gor-Rok
Movable Mountain
- Leadership: +4 (Lord's Army)
- Attribute: Expert Charge Defence (Lord only)
Kroq-Gar
Saurussmiter
- Control: +2 (local province)
- Melee Defence: +10 (Lord only)
Lord Mazdamundi
Spawnkiller
- Leadership Aura Size: +25% (Lord only)
Nakai the Wanderer
Wanderer No More
- Bonus vs large: +10 (Lord only)
- Melee defence: +10 (Lord only)
Oxyotl
One Who Hunts the Unseen
- Attribute: Vanguard Deployment (Lord only)
Tehenhauin
Prophet of Doom
- Casualties captured post-battle: +15% (Lord's Army)
- Attrition casualties: -25% (Lord's army)
Tiktaq'to
Out of the Skies
- Campaign movement range: +10% (Lord's army)
- Campaign line of sight: +10% (Lord only)
Neutral
This section is for Lords that don't fit into any of the factions or races. Currently we only have Gotrek here.
Gotrek
Legendslayer
- Attribute: Unbreakable (Lord only)
Norsca
Norsca is primarily a melee faction with armies designed to overrun an enemy's defences and cause chaos in their lines, with units like War Mammoths who can force their way through pretty much anything in their path.
Norscan defeat traits aren't supremely powerful, but they are decent for making your lord better at fighting.
Surtha Ek
Surtha Wrecked
This trait is only available to Settra the Imperishable
- Unit Capacity: +10 for Skeleton Chariot
- Armor: +10 for Chariot Units (Lord's Army)
Throgg
Troll Hunter
- Bonus vs Large: +15% (Lord only)
- Weapon Strength: +3% (Lord only)
Wulfrik the Wanderer
Blood Feuder
- Bonus vs Infantry: +5 (Lord only)
- Charge Bonus: +10% (Lord only)
Nurgle
Defeating Nurgle's hordes and surviving to tell the tale will earn your lords resistances to Nurgle's plagues and bolster growth in your lands.
Ku'gath Plaguefather
Air Freshener
- Chance of a plague spreading: -80% (Lord's Army)
- Growth: +30 (local province)
Ogre Kingdoms
Ogres are very strong on the charge, using their great size to their advantage.
If you have a lot of trade partners, then you might want to get Greasus' trait to bolster your trade income.
Greasus Goldtooth
Cashing Out
- Income from Trade: +10%
- Income from all buildings: +20% (local province)
Skrag the Slaughterer
Maw's the Pity
- Winds of Magic reserve capacity: +8 (Lord's Army)
- Miscast Base Chance: -10% (Lord only)
Skaven
The Skaven are a (mostly) cowardly but unending horde of ratmen, and overrun their enemies with their sheer numbers. Some Skaven armies also make use of stealth or overwhelming firepower from their weapons teams and artillery, fueled by Warpstone.
Getting Throt's trait is probably a good idea if you want to make a "one-man doomstack" build for your lord, as the extra hitpoints are very important for this.
Deathmaster Snikch
Deathmaster by Nature
- Hero action success chance: +4% (local region)
- Attribute: Stalk (Lord only)
Ikit Claw
A 'Fitting' End?
- Winds of Magic power reserve change: +10% when increasing (Lord's Army)
- Research rate: +10% (factionwide)
Lord Skrolk
Plaguelash
- Immune to Swamp Attrition (Lord's Army)
- Control: -5 (local enemy province)
Queek Headtaker
Verminflail
- Bonus vs Infantry: +10 (Lord only)
Throt the Unclean
Deep Cleaner
- Hit Points: +10% (Lord only)
Tretch Craventail
Craven by Name...
- Speed: +12% (Lord only)
- Leadership: +4 during Subterranean Intercept Battles (Lord's Army)
Slaanesh
The forces of Slaanesh have a similar playstyle to the Dark Elves, using fast and aggressive units to devastate enemy lines. They are probably better at this than the Dark Elves are, but lack the versatility of strong missile units.
N'Kari
Tyrion Owes Me
- Experience gain: +7% for Lords and Heroes (factionwide)
- Speed: +6% (Lord's Army)
The Empire
The Empire fields a balanced military that makes use of dependable melee units with equally dependable gunpowder units. They don't really excel at anything, but they are good all rounders and can cause enemies problems with their versatility.
Volkmar's trait is pretty useful at buffing melee infantry, so you might want to get that one if your armies are mostly concentrated around this.
Balthasar Gelt
Metalstorm
- Armor: +6 for all units (Lord's Army)
Karl Franz
Reikshammer
- Unit XP gain: +10% (Lord's Army)
Markus Wulfhart
Hunted Down
- Missile Resistance: +10% (Lord only)
- Missile Damage: +5% (Lord's Army)
Volkmar the Grim
Grimsbane
- Melee Defence: +3 for melee infantry units (Lord's Army)
- Melee Attack: +3 for melee infantry units (Lord's Army)
Tomb Kings
The Tomb Kings field a pretty balanced array of undead legions, but they have access to very powerful late game constructs like the Necrosphinx which can cause many problems for their enemies.
If you want to make friends with the Vampire Counts, then defeating Khalida with several different lords will help you to do this.
Arkhan the Black
Arkhan the Blackened
- Diplomatic Relations: +20 with Tomb Kings (Faction, you can stack this effect multiple times by defeating Arkhan with several lords)
- Weapon Strength: +25% when fighting against Vampire Counts (Lord only)
Grand Hierophant Khatep
Not So Grand Hierophant
- Winds of Magic Power Reserve Change: +15% when increasing (Lord's Army)
- Immune to Desert attrition (Lord's Army)
- Immune to Sandstorm attrition (Lord's Army)
High Queen Khalida
Khalida Never-Living
- Diplomatic Relations: +30 with Vampire Counts (Factionwide, you can stack this effect multiple times by defeating Khalida with several lords)
- Recruit Rank: +2 for missile units (Lord's Army)
Settra the Imperishable
Settra the Perishable
- Charge Bonus: +15 (Lord only)
- Control: -3 (local enemy province)
True Chariot Master
This trait is only available for Surtha Ek
- Weapon Strength: +100% for Chaos Chariot units (Lord's Army)
Tzeentch
The forces of Tzeench obliterate their enemies from range with powerful magical projectiles, and bolster their own staying power with magical barriers, which recharge when they are out of combat.
Kairos Fateweaver
Didn't See That Coming
- Winds of Magic Power Reserve capacity: +5 (Lord's Army)
- Spell Resistance: +15% (Lord's Army)
Vampire Coast
Vampire Coast armies are lumber awkwardly around the battlefield for the most part, as they are not in the best condition due to their undeath and exposure to the sea. However, they have very strong gunpowder units, and their Necrophex Colossi can deal massive damage to enemy armies before they even get close enough to do something about it.
None of their defeat traits are amazingly strong, but you might find Aranessa's trait useful if you are sacking settlements a lot to make money.
Aranessa Saltspite
Consigned to the Drink
- Income from Sacking Settlements: +15% (Lord only)
- Passive ability: Regeneration when fighting at sea (Lord only)
Count Noctilus
Dreadfleet Drowned
- Leadership: +5 when fighting against Vampire Coast (Lord's Army)
- Leadership: +5 when fighting at sea (Lord's Army)
Cylostra Direfin
Siren Extinguished
- Miscast base chance: -5% (Lord only)
- Winds of Magic power reserve change: +15% when increasing (Lord's Army)
Luthor Harkon
One Down, X to Go
- Spell Resistance: +15% (Lord only)
- Leadership: +10 when fighting at sea (Lord only)
Vampire Counts
The Vampire Counts have two main playstyles - either overwhelming the enemy with hard-hitting undead monsters, or simply tying them down with waves of skeletons while their powerful mages unleash horrific spells on them.
Defeating Isabella is one of the possible ways of getting Regeneration on your Lord, which is good for making them self-sufficient in prolonged combat.
Heinrich Kemmler
Lichekiller
- Spell Resistance: +10% (Lord's Army)
Helman Ghorst
Ghorst or Ghost?
- Enables Poison attacks (Lord only)
Isabella von Carstein
Cruelty Restrained
- Passive ability: Regeneration (Lord only)
Mannfred von Carstein
Moonslaker
- Attrition: -50% casualties suffered from Vampire Counts territory attrition (Lord's Army)
Vlad von Carstein
Undeath Ascendant
- Wound Recovery Time: -4 turns (Lord only)
Warriors of Chaos
The Warriors of Chaos is a loose collection of Chaos factions who can draw upon units from all four Chaos Gods.
Defeating Kholek and/or Valkia will help to make your lord better in various combat situations.
Archaon the Everchosen
Doomslayer
- Spell Resistance: +10% (Lord only)
- Physical Resistance: +5% (Lord only)
- Melee Attack: +2 when fighting against Warriors of Chaos, Daemons of Chaos, Norsca and Beastmen (Lord's Army)
Azazel
Duty over Beauty
- Leadership: +4 (Lord's Army)
- Weapon Strength: +3% for Lords and embedded Heroes (Lord's Army)
Be'lakor
Bel'of'the'ball
- Winds of Magic power reserve capacity: +5 (Lord's Army)
- Control: +2 (local province)
- Casualty Replenishment Rate: +5% (Lord's Army)
- Weapon Strength: +5% (Lord's Army)
Festus the Leechlord
Doctor Retired
- Casualty Replenishment Rate: +5% (Lord's Army)
- Vigour Loss Reduction: -15% (Lord's Army)
Kholek Suneater
Stormblight
- Bonus vs Large: +20 (Lord only)
Sigvald the Magnificent
Pride Assassin
- Post-battle chance of stealing a magic item: +10% (Lord only)
- Physical Resistance: +10% (Lord only)
Valkia the Bloody
Queen Dethroned
- Melee Attack: +4 (Lord only)
- Armor-Piercing weapon damage: +20 (Lord only)
Vilitch the Curseling
Conjoined Separated
- Winds of Magic power reserve change: +10% when increasing (Lord's Army)
- Melee Defence: +5 (Lord only)
Wood Elves
The Wood Elves field arguably the strongest roster in the game, with a roster that includes sturdy cavalry, dangerous melee infantry, monsters and of course their archers, which have very high range, very high damage, can fire while moving and in some cases remain hidden while doing so. Their only weakness is their lack of artillery, but they are so good at everything else that they don't really need it.
Their defeat traits on the other hand, are not very good at all. Defeating Drycha and Orion might at least give you a small advantage in subsequent battles against Wood Elves.
Drycha
Destroyer of Dryads
- Immune to Athel Loren and Awakened Forest attrition (Lord's Army)
- Control: -5 (Local Enemy Province)
Durthu
Tree Surgeon
- Enables flaming attacks when fighting against Wood Elves (Lord only)
Orion
Wildhunter
- Leadership: +4 during forest battles (Lord only)
- Melee Attack: +5 during forest battles (Lord only)
Sisters of Twilight
Twilight Extinguished
- Casualty Replenishment Rate for Lords: +20% (Lord's Army)
- Missile Strength: +10% (Lord only)
That concludes the list of Legendary Lord defeat traits in Total War: Warhammer III (WH3). This page is up to date as of TWWH3 version 2.2.0, and will be updated whenever new Legendary Lords are added to the game, or if an existing defeat trait is changed by Creative Assembly.